wizardoftheweek: (Default)
Patchouli Knowledge ([personal profile] wizardoftheweek) wrote2013-03-09 08:20 pm
Entry tags:

spell list


just posting this here for future reference

Fire Sign "Agni Shine" - A series of fireballs. About fist sized and fairly fast. Can travel a good distance as well, but not more than 40-50 meters
Fire Sign "Agni Radiance" - Larger fireballs. About torso sized, and move a bit slower than the others. Still the same effect distance
Water Sign "Princess Undine" - A high-pressure stream of water. About fist sized in girth. Can maintain pressure for up to 70 meters.
Water Sign "Bury In Lake" - Honestly it's pretty literal. She drops a whole lot of water where it's cast.
Wood Sign "Sylphae Horn" - A whirling wind that sends razor sharp leaves into wherever it's focused. Lasts a few seconds.
Wood Sign "Green Storm" - A higher level of the previous spell. Lasts several seconds, upwards to ten.
Earth Sign "Rage Trilithon" - Stacks long stones where cast. The stones are about 7 meters in height and roughly 2 tons. Basically Stonehenge.
Earth Sign "Trilithon Shake" - Stacks the same stones, though does so with additional force that shakes the ground. The ground shake can last a good five seconds.
Metal Sign "Metal Fatigue" - Depends on which version of the game. In the danmaku games, they appear to just be flying blades. In other games, it's name is more literal, causing whatever it is cast on to slow down and gain density.
Metal Sign "Silver Dragon" - Summons a serpent of blades, roughly 20 meters in length. Lasts several seconds and is directed by Patchouli's hands.

Fire & Earth Sign "Lava Cromlech" - Uses strategically placed stones to guide a flow of molten fire. Can only guide up to 30 meters, after that the 'lava' flows freely and peters out after several seconds.
Wood & Fire Sign "Forest Blaze" - Surrounds area with burning trees that cast ash and cinder to the wind, obscuring view in addition to limiting movement. Lasts upwards to several minutes, and doesn't actually damage anything. Patchouli is immune to breathing the smoke, but others might cough and hack.
Water & Wood Sign "Water Elf" - Uses air currents to direct high pressure water blasts. Unlike the other watergun spells, these can twist and bend and change direction mid-stream for about 70 meters or so.
Metal & Water Sign "Mercury Poison" - Creates poisonous bubbles. The poison is superficial and wears off after a few minutes.
Earth & Metal Sign "Emerald Megalith" - Creates a gigantic emerald stone that bash through the ground. Can be used to knock over opponents or elevate Patchy herself if flight is otherwise impossible.
Moon Sign "Silent Selene" - Surrounds Patchouli with a field of protective lasers that last several seconds. A defensive spell.
Sun Sign "Royal Flare" - Summons a miniature solar flare that causes an area effect of intense, damaging heat. Can be avoided at a safe distance (10 meters) or going underground or otherwise shielding oneself.

Fire Water Wood Metal Earth Sign "Philosopher's Stone" - Creates a Philosopher's Stone, temporarily enhancing any magic cast. They last until they run out of power, which under heavy battle casting pace is usually about ten seconds. Otherwise, they simply last however long Patchy needs them/

Fire & Metal Sign "Saint Elmo's Pillar" - Tosses out an explosive grenade. The explosion is instant and sends out a tower of flame while spreading small shrapnel elsewhere.
Earth & Water Sign "Noachian Deluge" - Spits out high pressure water and stones. Has less range than other watergun spells, but a significantly larger, person-sized girth.
Metal & Wood Sign "Elemental Harvester" - Patchouli surrounds herself with spinning gear saws. This spell is not coming back as it's just plain too dangerous, and a little too 'bloody horror' for my tastes anyways.
Sun & Water Sign "Hydrogenous Prominence" - A healing spell. The power of its healing is based on however much energy Patchouli puts into it, from small wounds to more serious injuries. Can only heal immediate wounds.
Water & Fire Sign "Phlogistic Rain" - Super heated water rains down over a 10 meter effect area for roughly five seconds.
Moon & Wood Sign "Satellite Himawari" - Creates a spinning array of lasers slowly going outward from Patchy. The range can go up to 30 meters and lasts about 15 seconds. The lasers themselves are fairly small and weak. Is meant for defensive area control.
Sun & Moon Sign "Royal Diamond Ring" - Extremely powerful. Creates 'rings' of solar energy around a 'moon' eclipsing the 'sun'. It has a similar effect to the Royal Flare, but the heat is more concentrated and comes out in ring like bursts. Can also be left behind if needed.

Water Sign "Jellyfish Princess" - Creates a protective bubble that can withstand heavy blows both physical and magical for however long as Patchy is willing to put energy into it.
Sun & Wood Sign "Photosynthesis" - A high powered healing spell, also restores energy. Unlike the other healing spell, this is more effective in that it doesn't drain Patchouli physically in order to work, but is more limited in what it can heal. It can, however, heal a lot faster.
Fire Sign "Akiba Summer" - Creates a haze of heat that can cause various effects. The haze is about 20 meters in effect range and lasts about 10 seconds.
Moon & Metal Sign "Sunshine Reflector" - Creates a shield that reflects magic and other projectiles. Can only be used once per times it is hit, and is often used reflexively when Patchy sees a shot coming.

Fire & Water Sign "Phlogistic Pillar" - Creates a huge jet of heated water in one area about 3 meters in diameter. Can be used as a "wall" defense.
Earth & Metal Sign "Emerald Megalopolis" - Like it's predecessor, just with more stones. About six stones.
Fire Sign "Ring of Agni" - Big ass fireballs. Person sized, and very slow, and can only travel about 30 meters.


Current Amat Spell List

De-powered Fire Sign "Agni Shine" - A series of fireballs. Small, softball-sized fires that can be thrown no more than 30ft.

De-powered Water Sign "Princess Undine" - A high-pressure stream of water. About fist sized in girth. Can maintain pressure for up to 30ft.

De-powered Wood Sign "Sylphae Horn" - A whirling wind that can buffet a target wherever it is focused within 30ft. Lasts a few seconds.

De-powered Metal Sign "Metal Fatigue" - Taking this spell literally, it causes structural damage to non-magical metal it is cast upon within 30ft. This can cause the metal to warp or break depending on thickness.

De-Powered Moon Sign "Silent Selene" - Surrounds Patchouli with a field of protective lasers that last several seconds. A defensive spell that protects her from damage taken from similar level spells and powers.

De-Powered Sun & Water Sign "Hydrogenous Prominence" - A healing spell that can only heal cuts and abrasions and no more than 2nd degree burns gained within a half-hour of the casting.

De-Powered Water Sign "Jellyfish Princess" - Creates a protective bubble that can withstand heavy blows both physical and magical for however long as Patchy is willing to put energy into it, but will tighten her collar twice as fast as constant use of any other spells would. She can use to this to travel underwater with a bubble of air if she so chooses.


Universal restrictions:

Using any of these spells will increase the speed at which Pachouli's collar tightens. For all but Jellyfish Princess, constant use of the spell will tighten her collar at double the normal speed. (i.e. if she uses her magic for two minutes straight, her collar will tighten by four minutes while she is using it). We are basing this on the idea that she will not be constantly using her magic 24/7.

If she attempts to use her magic in an aggressive (as in, non-defensive, such as lashing out at someone in anger or causing mass destruction) way, her collar instantly tightens to fatal or near-fatal levels, depending on the severity of the action.

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